Overall the majority of viewers was pleased with the final edit of our review.
The
production process went very smoothly. Pre-production was the gathering
of the game research we were reviewing so in this case it was evolve on
the xbox one. when then had to plan on the shots that would be used and
a rough script in which we will use. I say rough as the section of the
show is majority opinion based so the script just acted as a structure
guide. Production was the setting up equipment correctly and safely in
the studio to record the footage. We then began recording the review
with me, Olly, Dom and harry. The review went very well and the
presenting came across as fluent and entertaining as we found in our
viewer feedback. The post-production is where we glued all the elements
together using adobe premier. This section went very well however in
some cases we need to change some audio due to microphone hiss or over
dubbing. The post-production also included the graphics supplied by
Griff, another team member of the games corner production. The graphics
gave very clear lines between the other sections of the show giving our
section a professional look and clear separation from the rest of the
show. Other parts we put in during the post-production was the game play
which we recorded during the show. Overall the production process was a
great success with positive viewer feedback overall.
Key decisions in
the production process was the shot types. In another draft edit we
only had two types of shot, a two shot and a group shot. So to improve
this we also contained a close up of the episodes lead, Olly. This was
included at the start where only he was talking as we felt this
was necessary. To film the show we decided to use the same studio set up
as the rest of the show as we felt it made the show look uniform for
sections which weren't out and about reporting. It also saved a lot of
time for us as we only then had to build one studio set up and also
saving on our budget. In terms of sound we made quite a few
important decisions as a result of some faults in the microphone audio.
The microphones used seemed to have quite a bit of background hiss which
didn't sound very good so in adobe audition we used the de-hisser
effect to try and reduce this as much as we could. Also due to us using a
mono boom mic we also had to export the audio out of audition in stereo
so that when synced up in premier it came out of both audio channels.
In terms of changes to the script and storyboard in comparison to those previously planned, there wasn't any substantial changes
made. This was down to the main elements of the show being off the bat
anyways and that we were happy with the content we had previously
planned.
The quality of
the camera framing was very good and came across as tv standard. The
two shot framed the two presenters perfectly and the group
shot centred the tv with two presenters either side. The close up was
framed central and was in correct focus. However on some cameras
lighting issues did occur but was altered correctly in premier with
colour correction. The audio quality when first recorded was okay
however it did have a bad hissing sound in the background, but this was
resolved in adobe audition in the post-production stage. Apart from this
issue the audio was very clear and the presenters dialogue was able to be understood by the audience.
The
final product is not far off the original idea and has remained
very consistent throughout the project following the planning materials
we put together in pre-production. It looks very similar in the framing
of what the initial storyboards represented and the structure of the
section stayed very similar throughout the project. In comparison the
final product is a success compared to our production materials and we
worked well as a team to keep this level of consistency.
The
section fitted very well with its time of broadcast as it did not
breach any of ofcom's regulations toward violence, strong language or
drug use. The show would be on in the morning so it is pre-watershed and
it is appropriate for this broadcast because of its clean content. The
target audience for this show would be within the ages of 14 to 30 and
have a common interest in video games. This is clearly shown in the
review content and the older targeted jokes referenced in the section.
It also contains relevant material on gaming so it appeals to the target
audience well and is deemed appropriate for the show.
Clear
areas for improvement would be the audio. The audio was improved
greatly but some of the hiss still remains, so to improve on next time
we will use a microphone which dosen't record this hissing sound in our
audio. Also another improvement, which was more of an annoyance to us
and was fixed during editing was the loss of footage on multiple cameras
due to faults either with the SD card being full or the battery dying.
This meant that the diversity in shots was reduced nearing the end of
out section. So as an improvement next time, double check that all the
camera batteries are charged and have a fully wiped SD card ready for
use. Another area for improvement would be the fluency and confidence of
presenting the show. However this was down to lack of experience in
this area so clear improvements will come the more we become confident
in doing so.
Unit 43: Production and Post-Production
Thursday, 28 May 2015
Friday, 23 January 2015
Monday, 5 January 2015
Monday, 15 December 2014
LO3: Effects and transitions
For the effects, we added a 3 second clip of an intro for our show, which was produced by one of our colleagues. Then after that we then added an intro for the game, which was part of a trailer that we found on YouTube. Then we transitioned from the trailer to the actual review using a fade to black because it didn't look right otherwise. We didn't use any more effects apart from the ending which was the same as the intro clip.
LO3: Audio editing
We are changing the audio from mono to stereo. This was done because we recorded the audio on the boom mic and that only records in mono so we had to change it in post. We also reduced a buzzing nose in the back ground so it could not be heard in the final product. We also had to dub over a piece of audio as I said the name of the games studio wrong so we re-recorded that part and put game-play and then put that new audio over that. We then had to edit the audio in adobe audition so that you could not notice a change in audio.
Wednesday, 19 November 2014
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